/*
    This is a set of libraries to assist in OpenGl and Other Applications
    Copyright (C) 2008  The Modular Engine Team

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Lesser General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU Lesser General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef IMAGELOADER_H
#define IMAGELOADER_H

#include "Singleton.h"
#include "EngineCore.h"
#include "ConsoleModule.h"
#include "Texture.h"

#include <stdio.h>
#include <iostream>
#include "FreeImage/FreeImage.h"

using namespace std;

#pragma comment( lib, "FreeImage.lib" )

#undef CLASSDECL
#ifdef IMAGELOADER
	#define CLASSDECL __declspec(dllexport)
#else
	#pragma comment( lib, "ImageLoader.lib" )
	#define CLASSDECL __declspec(dllimport)
#endif

namespace ModularEngine
{
	/// Functor for loading textures.
	class CLASSDECL LoadTextureFunc : public LoadTextureFunctor
	{
	public:
		/// pPath is passed to ImageLoader through this function.
		Texture operator() (char *pPath);

	};

	/// ImageLoader uses the FreeImage library to load all image formats.
	class CLASSDECL ImageLoader: public Singleton<ImageLoader>
	{
	public:
		/// The texLoader functor
		LoadTextureFunc texLoader;

		/// Loads a texture from a file using pTexturePath
		Texture LoadTexture( const char *pTexturePath );
	};

}

#endif
